Rule Clarifications...

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Rule Clarifications...

Postby craig » Thu Apr 15, 2010 4:05 pm

If anyone needs the rules clarified, this thread will be used to come up with the 2nd edition version of the rules. So far the only rules oversight I've noticed is that the Roman Recruiting Checklist has an 'M' box for eagles to recruit mercenaries. Only leaders are able to recruit mercenaries, so the box is never used and will be removed.

Four articles on strategy for the game and the battle for Alesia are located here as a FREE DOWNLOAD: http://www.camelotgamestore.com/3legionattack.pdf
craig
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Re: Rule Clarifications...

Postby craig » Thu Jul 08, 2010 3:28 pm

Here are some clarifications for some questions that have been asked about the game:

Can a legion force march with artillery?
Yes, artillery is just a -1 to the movement factor of the legion.

Does Caesar AND a leader provide a +3 in total for force march?
Yes

Does artillery provide a -1 against Gallic attacks?
Yes

Does Caesar roll for reinforcements at the start of the campaign?
Yes, we were assuming that historically Caesar rolled a 2, 3 or a 4.

Is only 1 Gallic ambush allowed at a time total? or 1 for each province? each tribe?
Ambushes are based on leaders, and the the leader must remain with the ambushing units, so the number of ambushes the Gaul player can have is determined by the number of leaders they have in play at the time.

Can ambushes be added to on the way past by additional Gallic forces?
Yes

Are concealed markers/Eagle markers examinable by the opposition?
That's a House Rules question, the players really need to decide that before starting the game. It can go either way.

Can Caesar's popularity with the mob drop below 0?
Caesar was fairly popular with the Mob before he went to Gaul, and his enemies in the Senate also existed before Gaul too. This was due mostly to his actions before Gaul and his term as Consul in 59bc. Therefore, it should be possible for his popularity with the Mob to fall below 0, but it is very difficult to win that way.

Are all tribal morale levels known to both sides?
No, they should be hidden from the Roman player as much as possible, but playing solitaire makes that impossible. One could always argue that Caesar had a lot of spies and intel on the tribes. This can be a House Rules issue that the players need to agree to in advance.

When the Belgae & Britons come in automatically (after 3/4 years) does their
morale automatically rise to 9?

No, in all fairness to the Roman player the morale would remain what ever it was, but the tribes would all be active for the year indicated. If the Roman player leaves these provinces alone, he's going to lose the campaign anyway.
craig
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Re: Rule Clarifications...

Postby craig » Tue Jul 13, 2010 2:00 pm

Some additional Questions answered:

Does it cost 1 supply per legion or per force to force march?
The cost is by legion first: if no eagle is in the hex, units may use supply present in the hex - 1 supply covers the force march for 3 units. If there are more than one legion in a hex, each must expend a supply to force march. Only units in the hex with the eagle expending the supply may force march with the eagle, otherwise they need to expend their own supply from the hex they are in. Gaul allies cannot be forced marched.

The CRT has DM with modifiers of 0,+1,+2 etc - I take this to mean each time you get the result per battle you add 1?
There was not enough room on the chart to fully explain those numbers - Defender Moral checks at -1, -2, etc. So you subtract the number from the 2 dice rolled for the Defender Morale check.

Are the Gallic forts retained over winter?
No, they and the units in them are returned to stock. The Gaul player may select a different hex for the fortification marker the next season. If a walled village is present in the tribes territory, it must be used each year.
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