Everything is on schedule for the March 2010 release of the game. We will have mounted boards and a real game box. Work on the die cutter is progressing, and will hopefully be complete later this month. Not only will we be able to die cut the counters for this game, but all the other half inch counters we print also.
A little overview of the game: There are 24 turns to each campaigning season, and there are 8 years to the campaign game. There are optional rules for supply, money, and politics. The game plays very well solitaire, and some of the key optional rules are geared for that.
The board is 22x28 but the game easily consumes a 2.5x6ft table with all the counters, charts, and reference material. There is a lot of hidden strategy in this game also. The Roman player has a lot of options, as well as the Gaul player, and sometimes the order in which these things are combined can make a real difference in the play of the game. The historical events are difficult to repeat because Gauls typically massed their troops into one large formation that the Romans could then crush all at once. Players would not usually do this, dividing up the hordes of Gauls into multiple coordinated attacks is more logical to game play. This also forces the Roman to do the same. Historically there just wasn't enough command and control on the Gaul side to do this. The terrain is sometimes important too, and a cleverly placed attack that requires the enemy to retreat can be planned to destroy them instead. The variety of strategy in the game is fun to implement, and can sometimes backfire. We've seen key leaders killed or captured, 2-1 attacks by legions sometimes have their ass handed back to them in chunks, it can be quite entertaining at times. We've seen Eagles captured on the first Gaul turn, and hordes of Germans occupy all of Belgium with the Roman having to sit and watch due to pressure from Gauls. Play testing the campaign game has been very exciting, often chomping at the bit to get back to it just to see what will happen next.
The introduction of rolling 2 dice for combat has been something we've been kicking around for some time now. Rolling a single d6 provides only 6 numbers that occur with equal frequency. 2 die added together create a statistical parabolic curve, and reduce the heavy impact that die roll modifiers can have on a combat. The Roman player can have up to a +5 for attacks and then be able to get an additional +3 from the tactical cards. We haven't seen that yet, but it is possible. The Gaul player can get up to +3 for attacks in clear terrain, plus the tactical cards. They have other advantages for wearing down legions also. The game is a lot less one sided than the historical war, which is good for play balance. There are also optional rules that affect play balance too.
Some things that are different to this game are: No stacking limitations, a combat playing aid (this is where the stacking comes into effect), morale checks, and routs. An average turn with 3 attacks per side can take half an hour, some turns can be 5 minutes. Players should be able to get through an entire campaigning season in 4-6 hours, with the winter changes taking about a half an hour.
We are looking forward to the release of the game, and to see the public reaction to it. We think it will be an instant hit. This is not a game you will want to leave on your shelf. Its a shame that the General is no longer published, there would surely be a lot of articles to write on gambits, strategies, and tactics.
